IMPLEMENTING THE IDEA OF ACHIEVING SUCCESS AMONG PHILOLOGY STUDENTS THROUGH GAME-BASED ACTIVITIES

Authors

  • Lola Abdullaeva Tohirovna Samarkand State Institute of Foreign Languages, Uzbekistan Author

Keywords:

game-based activities, student success, philology majors, educational process, innovative teaching methods, motivation, gamification

Abstract

In the modern educational process, the issue of developing a stable motivation for academic and professional activity among students is becoming increasingly relevant. One of the most effective tools for creating an atmosphere of cognitive engagement and involvement is game-based learning. This article explores the implementation of game-based technologies as a means of achieving success for philology students, who typically require enhanced development of communicative, interpretive, and analytical skills. Game-based activities not only facilitate the assimilation of academic material but also help create a positive emotional environment that directly influences knowledge perception and students' self-esteem. Particular attention is given to the role of games in fostering a sense of success, which becomes a key factor in increasing academic motivation and supporting students' personal growth. The study identifies the main pedagogical and psychological conditions for the effective use of game-based methods in the learning process, including role-playing games, quests, debates, and gamified assignments. The pedagogical experiment conducted demonstrated that the integration of game-based technologies contributes to higher levels of student engagement, improved communication skills, enhanced critical thinking, and the development of a stable sense of personal success. The results obtained confirm the feasibility of systematically using game-based methods in the training of future philologists and open up prospects for further research on the integration of game practices into higher education.

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Published

2025-12-30

How to Cite

IMPLEMENTING THE IDEA OF ACHIEVING SUCCESS AMONG PHILOLOGY STUDENTS THROUGH GAME-BASED ACTIVITIES. (2025). Proceedings of the International Conference and Annual Business Meeting, 1(1), 171-177. https://journal.apspbi.or.id/index.php/ICON-ABM2025/article/view/104